My works created between November 2014 through November 2015.
PROJECT - Jessica Jones Title Sequence CLIENT - Netflix OBJECTIVE - Design and animate a title sequence for Jessica Jones, Marvel’s latest installment on Netflix. ROLE - Designer, Animator
In the main titles for Marvel's Jessica Jones, director Michelle Dougherty and team were tasked to create a heightened, stylized world within the world of this gritty Netflix series. Using a live action plate of paint and incorporating it onto photographs and other filmed elements, the director created a moody, painterly rendition of Jessica Jones' New York, where we see darkness at every turn.
Creative Director: Michelle Dougherty Executive Producer: Ben Apley Producer: Keith Bryant Lead Designer: Arisu Kashiwagi Animators: Thomas McMahan, Eric Demeusy, Jacob Ferguson Designers: Joan Lau, Robin Roepstorff, Joseph Ahn, Wes Yang, Kris Fortin, Charles Khoury Illustrators: David Mack, Arisu Kashiwagi Editors: Michael Radtke, Danielle White Flame Artist: Rod Basham Director of Photography: Dan Kanes Photographers: Sean Dougherty, Sidney Prawatyotin Coordinator: Nicole Zschiesche
Completed at Imaginary Forces.
The Invisible Truth
PROJECT - The Invisible Truth CLIENT - Child Help OBJECTIVE - Design and Animate a short to embody the terror of domestic violence. ROLE - Designer, Animator CREDITS - Jacob Ferguson & Adrian Pumarejo
SYNOPSIS - The viewer gets a glimpse of the effects of living in a home plagued by domestic violence through the mind of its most silent victim; a child.
PRODUCTION TECHNIQUES - All major assets (objects, rooms, characters, lighting) were created in 3D. The shaders used will give the off the effect of an illustrated world.
All characters were modeled in Zbrush then rigged, animated, and textured in C4D. All 3D renders were created with Octane Render. All renders were then drawn over frame by frame in Photoshop to exemplify the painted effect.
PROJECT - Basilica CLIENT - Department of Motion Design OBJECTIVE - Create a light test to test the rendering capabilities of the native physical renderer in C4D. ROLE - Designer, Modeler, Texturer, Lighter, Animator, Renderer, Compositor
A light test completed over the course of two and a half weeks. Due to time constraints, I was unable to sculpt a proportionate human, so a base from makehuman.org was used. Every other asset was modeled, including all accessories and structure. Modeled and animated in C4D, composited in Nuke and After Effects.
Music by Pilotpriest pilotpriest.bandcamp.com/
“What is SCI-Arc?” We worked closely with architect and director of SCI-Arc, Hernan Diaz Alonso, to define a disciplinary understanding of architecture pertaining to SCI-Arc; how aesthetics, culture and social concerns can be integrated into an overall understanding of architecture.
Managing Director: Peter Frankfurt Creative Directors: Tosh Kodama, Charles Khoury Executive Producer: Ben Apley Producer: Dominick Guglielmo Designers: Charles Khoury, Chadwick Halbritter, Sakona Kong, Ben Hurand, Jacob Ferguson Animators: Charles Khoury, Chadwick Halbritter, Jacob Ferguson, Jamie Kim Editor: Zach Kilroy Sound Design: Zach Kilroy Copywriter: Ed Mun
Completed at Imaginary Forces
5 SECOND PROJECTS
A collection of various 3D and 2D exercises to sharpen my abilities.
PROJECT - Feral Pilgrimage CLIENT - Department of Motion Design OBJECTIVE - Create original storyboards for the AMC original Badlands. ROLE - Designer, Illustrator SYNOPSIS - A mighty warrior and a young boy search for enlightenment in a ruthless territory controlled by feudal barons. TONE - An ink and blood motif will encompass the piece. The paralaxing elements combined with real effects (moving mist, shifting light, moving water) will immerse the viewer into the painterly world. The animals shown will stand apart from the background with a graphic, hard-edged treatment. CONCEPT STATEMENT - Two tigers journey through the vast Chinese countryside while fending off the deadly forces that threaten to delay their holy quest; to seek enlightenment in the West.
Director – David Dobkin Executive Producer(s) – Al Gough, Miles Millar, Stacey Sher, Michael Shamberg, Stephen Fung, Daniel Wu Created By – Al Gough, Miles Millar Cast – Daniel Wu, Emily Beecham, Sarah Bolger, Oliver Stark
PROJECT - Olympia Matte Painting CLIENT - Department of Motion Design OBJECTIVE - Create original matte painting ROLE - Modeler, Compositer, Animator, Sound Designer
This is my first attempt at a matte painting. Completely modeled in C4D, composited and animated in Nuke. Mainly an experiment to test nukes 3D capabilities. 3 days of modeling and two days of compositing.
ORIOLES POWER HOUSE
PROJECT - Orioles Power House CLIENT - Baltimore Orioles OBJECTIVE - Create original animation for the Oriole Park Jumbotron ROLE - Animator, Texture Artist, Compositer, Sound Designer
Animation designed for the ball park jumbotron at Camden Yards Stadium in Baltimore, MD. I conceptualized the factory, modeled and animated the assets in Cinema 4D, then composited it in Nuke and After Effects. The process took roughly four and a half weeks.
PROJECT - MLM Intro CLIENT - Matt Lee Music OBJECTIVE - Create a short Intro to depict the dark nature of the music label ROLE - Designer & Animator
Created an intro to match the dark twisted nature of the music. The intro was completed over two days using C4D, X-Particles 2, and After Effects.
AT&T DIGITAL LIFE
PROJECT - AT&T Digital Life Package CLIENT - AT&T OBJECTIVE - Create simplistic animations showcasing the Digital Life package. ROLE - Lead Designer & Animator
Created 3 variants of an AT&T spot showcasing their Digital Life package. The pieces took two weeks to animate, but due to countless revisions as well as changes with the script, the piece took 4 weeks total to deliver.
Creative Director: Dan Meehan Producer: Dunja Vitolic Lead Designers: Jacob Ferguson & Kris Fortin Lead Animators: Jacob Ferguson, Eric Demusey, Lampson To
EIGHT OF CLUBS
PROJECT - Eight of Clubs CLIENT - Ringling College department of Illustration OBJECTIVE - Sculpt an origianl zbrush model to decorate a specified playing card. ROLE - Modeler, Designer
The eight card represents the non-linear nature of time, transcending multiple time periods. The Club, originates from a shamrock. The goal was to keep a gaelic theme to reflect the club, as well as ancient markings, while still maintaining a sharper composition to represent our current more modern place in time. The gargoyles were sculpted over the course of 30 hours, then composited into the final poster in 6.
EIGHT OF CLUBS
PROJECT - FITC CLIENT - Department of Motion Design OBJECTIVE - Create original storyboards for the FITC 2016 Amsterdam title sequence ROLE - Designer
Storyboard created for the FITC 2016 Amsterdam conference title sequence.
Reading Is Fundamental
PROJECT - Reading is Fundamental PSA CLIENT - Reading is Fundamental OBJECTIVE - Create a metaphorical animation to represent the children of RFA. ROLE - Designer, Animator
CONCEPT STATEMENT - As children learn to read, their imaginations molt into something extraordinary, allowing them to reach limitless potential.
PROJECT - LIMIT BREAK CLIENT - Sarasota Film Festival OBJECTIVE - Create original trailer based on provided tag line ROLE - Director, Animator, Compositer, Sound Designer CREDITS - Jacob Ferguson, Tyler Heacox
Using Adobe After Effects, combined with live footage and elements created in Photoshop, produced and developed the film trailer for LIMIT BREAK. Created through weeks of production including sketches, storyboards, motion tests, and multiple client reviews.
PROJECT - American Gods Excerpt CLIENT - Department of Motion Design OBJECTIVE - Create original animation to capture the surreal imagery of the excerpt ROLE - Director, Animator, Compositer, Sound Designer CREDITS - Jacob Ferguson, Kiyoon Nam
The voice over derives from an excerpt from American Gods by Neil Gaiman. The excerpt focuses on the contradiction of human life. The process of this project took 8 weeks to complete. My partner and I went through weeks of concepting and making storyboards. All assets were modeled in C4D or painted in photoshop. All compositing was done in After Effects CC and NukeX8.
PROJECT - Liberty Mutual BMW Insurance CLIENT - Liberty Mutual OBJECTIVE - Create simplistic animation to depict the benefits and ease of having BMW Insurance. ROLE - Animator CREDITS - Jacob Ferguson, Kyle Predki, Alexis Copeland
Over the course of two weeks, the three of us created an after effects animation to depict the benefits of having BMW Insurance provided by Liberty Mutual. All assets created in illustrator.