MADE TO BE SEEN.
ROLE LEAD DESIGNER
CREATED WITH CREATE ADVERTISING
THE LAST OF US
The out-of-home campaign centers on a recurring architectural break—a precise, overgrown rupture in each building that acts as a controlled window into the world of The Last of Us Season 2. These openings turn real facades into portals that connect the city to the series’ environment. The season’s defining red ties the motif together, reinforcing a consistent visual identity across every placement.