TITLE - Halvor
OBJECTIVE - Create a photographic portrait and further develop a photo-real skin shader for OctaneRender.
SOFTWARE USED - Zbrush, Cinema 4D, Octane Render, Photoshop.
PRODUCTION TECHNIQUES - The face was started with a custom base head, further sculpted in zbrush, then projected with 4 sets of scan data to create realistic diffuse, spec, and normals. Skin shader created in Octane for C4D. All shaders, lighting, and rendering done with Octane for Cinema 4D. Compositing done in Photoshop.