TITLE - King of Time
SOFTWARE USED - Zbrush, Cinema 4D, World Machine, Octane Render, Photoshop, After Effects.
PRODUCTION TECHNIQUES - Base human sculpted in zbrush. Armor kitbashed in ZBrush. Environment created from scan data. All shaders built and final render done in Octane for C4D. Main compositing done in PS, and effects in AE.