TITLE - Night Hunter
OBJECTIVE - Manipulate plant scan data and facial scan data to create a night lit scene.
SOFTWARE USED - Zbrush, Substance Painter, Cinema 4D, Octane Render, Photoshop.
PRODUCTION TECHNIQUES - Face created by combining multiple scan data sources and further sculpted in Zbrush. Textures from the same scans finessed in Photoshop and Substance Painter. Face paint created in substance + post application in Photoshop. Skin shader created in Octane for C4D. Plant shader made in octane based on Megascans textures. All lighting and rendering done with Octane for Cinema 4D. Compositing done in Photoshop.
CONCEPT - Its said that the specter of a man, plagued with his sins, is damned to roam the forest in an eternal night. His sight and taste stripped away, but his hunger insatiable. The fabled Night Hunter mindlessly stalks the forest for anyone to devour. Sightings of him have gone back to the earliest records, and its speculated that his body paint is ever changing, ever evolving. Its said that when his purgatory began, he was bare, and young. The locals believe that with every soul he claims, he gains a new mark and his form ages.